For-Loop vs Broadcast

default0default0 povedal

pred 8 mesiacmi | Príspevok #1
Hi.

Im having a question about performance of the gameserver:

So, Im sending stuff from a client to a server.
And now that stuff should be send to any other player in order to sync up.
Which version of those two here costs more performance:



Or



Notes:
m.GetString(0) -> Contains the data I want to send
m.GetInteger(1) -> Contains the player ID which this affects

Hope some1 can answer this question as Im not sure which way eats up more performance (and this code will be executed very often on my server...).

Best regards

Cyclone103Cyclone103 povedal

pred 6 mesiacmi | Príspevok #2
I'd use broadcast personally.

Odpoveď na diskusiu

Zaregistruj sa a zapoj sa do diskusie

Flashky.sk

flashky.sk je herný portál kde môžeš hraj single- aj multiplayerové flashové hry.

Nástroje pre vývojárov

Ak si vývojár flash hier tak pre teba máme skvelé nástroje, ktoré ti pomôžu robiť ešte lepšie hry.

Skvelé hry

Vyskúšaj niektoré z najlepších online flash hier, ktoré tu máme! Samozrejme zadarmo

Copyright ©2007-2010 Flashky.sk™ - All rights reserved.15,6001ms on NONOBA-WEB2